The core idea of TOEM only emerged late 2019. Development was completely halted following Game Developer Conference 2019 as the team did not have a solid vision of the game's core gameplay mechanic. Gullbo added that neither him nor Mikkelsen intended to develop a puzzle game since they were not familiar with designing a game for that genre, and they only "wanted to make a world to explore". Players often mislabeled the game as a proper puzzle game, and this prompted the team to redesign the game four times. Early versions of the game involved rotating bridges to form paths, and drawing electricity lines in order to activate objects in the game's world. Originally it was envisioned as a mobile point-and-click adventure game with some puzzle elements, but the team struggled a lot when they were designing the puzzles. The game went through several significant design revisions throughout its four-year development process. However, the COVID-19 pandemic and the impacts it had on currency conversion caused the studio to struggle financially. The company subsequently signed with Humble Bundle, which partially financed the game's development. Independent game publisher Popagenda also helped the team to market the game in order to reach a larger audience. While Gullbo and Mikkelsen were responsible for the game's development, the team collaborated with Rumsklang for the game's audio, and Jamal Green and Launchable Socks for the game's original soundtracks. They was awarded 50 000 SEK from the competition, and using this fund, they joined an incubation program and established their own company to further work on the game. The two submitted an early prototype of TOEM to a local game competition named Game Concept Challenge, and won. Both studied in the same university and were enrolled in courses about video game development. The project was first conceptualized in 2018 by university students Lucas Gullbo and Niklas Mikkelsen. ![]() Toem is the debut project for Swedish independent game development studio Something We Made. The player character's outfits can also be customized. Players earn stamps by helping other NPCs, and they can ride on a bus and progress to the next area once they have collected a sufficient number of stamps. Players explore the game's world from a top-down perspective, though it will shift to first-person when the player is taking photos. Gameplay primarily revolves around helping the locals by solving various puzzles using the player character's camera. As the player character progresses, they will visit numerous Scandinavian towns and cities that are filled with non-playable characters, who will ask the players for help. In the game, the player assumes control of a young photographer who must ascend a mountain to witness a phenomenon known as "TOEM".
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